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Version: CloudNet v3.5 🚧

NPCs Module

The CloudNet NPC module allows spawning of fake-players for server selection.
CloudNet-NPC-Module-Example.png
Every NPC provides server connect methods either trough an inventory or through direct connect. NPCs can be managed with the /cloudnpc command.

NPC properties

Every NPC consists of the following properties, which can either be set on creation, or can be edited with the /cloudnpc edit command.

targetGroup ------------- The group services must have to make joining over the NPC possible
skinOwnerName ----------- The name of the minecraft profile the NPCs' textures will be fetched from (this is only done once, the skin won't change)
itemInHand -------------- The name of the Bukkit Material the NPC will hold in his main hand
shouldLookAtPlayer ------ If the NPC should look at the player
shouldImitatePlayer ----- If the NPC should imitate the player (attack animation and sneaking)
infoLine ---------------- The hologram which is shown above the NPC
rightClickAction -------- The action which will be executed when a player right-clicks the NPC
leftClickAction --------- The action which will be executed when a player left-clicks the NPC
Available actions are OPEN_INVENTORY, DIRECT_CONNECT_HIGHEST_PLAYERS, DIRECT_CONNECT_LOWEST_PLAYERS, DIRECT_CONNECT_RANDOM and NOTHING

Placeholders for the InfoLine:

%group% | %g% -------------- The targetGroup of the NPC
%online_players% | %o_p& --- The total amount of players which are only on services of the NPC targetGroup
%max_players% | %m_p& ------ The total amount of max players from all services of the NPC targetGroup
%online_servers% | %o_s% --- The amount of servers of the NPC targetGroup which are online

NPC Inventory

Warning

The inventory contains 1.13+ items in the default configuration!
If you do not change them, they will not be visible on versions below that.
You can also use our Sample Configuration for 1.8 to 1.12.

CloudNet-NPC-Module-Inventory-Example.png
Placeholders for items in the inventory:

%task% ----------------------- The name of the task of the server
%task_id% -------------------- The id of the service (example: Lobby-1 -> 1)
%group% ---------------------- The target group of the NPC
%name% ----------------------- The name of the service
%uuid% ----------------------- The UUID of the service
%node% ----------------------- The name of the node the service is running on
%environment% ---------------- The environment of the service
%life_cycle% ----------------- The current life cycle of the service
%runtime% -------------------- The runtime of the service (Normally "jvm")
%port% ----------------------- The port of the service
%cpu_usage% ------------------ The current CPU usage of the service
%threads% -------------------- The current amount of threads of the service
%online% --------------------- "Online" or "Offline"
%online_players% ------------- The current amount of online players of the service
%max_players% ---------------- The current amount of max players of the service
%motd% ----------------------- The current motd of the service
%extra% ---------------------- The current extra of the service (can only be set with the API)
%state% ---------------------- The current state of the service (can only be set with the API)
%version% -------------------- The server version of the service
%whitelist% ------------------ "Enabled" or "Disabled" - Spigots whitelist

LabyMod emotes

The module does also offer the possibility to play emotes on the NPCs for LabyMod users. This can be configured in the config of the NPC module.

        "labyModEmotes": {
"emoteIds": [
2,
3,
49
],
"onJoinEmoteIds": [
4,
20
],
"minEmoteDelayTicks": 400,
"maxEmoteDelayTicks": 600,
"playEmotesSynchronous": false
}
emoteIds ---------------- A list of LabyMod emote ids which will be played randomly
minEmoteDelayTicks ------ The minimum amount of time (in ticks) between the emote-play-sequences
maxEmoteDelayTicks ------ The maximum amount of time (in ticks) between the emote-play-sequences
onJoinEmoteIds ---------- A list of LabyMod emote ids which will be played randomly to a new joined player
onKnockbackEmoteIds ----- A list of LabyMod emote ids which will be played randomly to a player that receives knockback from the npc
playEmotesSynchronous --- If all NPCs should play the same emote

For a list of all emote ids, see the LabyMod developer docs.

Sample Configuration

The default configuration of the NPC Module looks like this:

{
"config": {
"configurations": [
{
"targetGroup": "Lobby",
"infoLineDistance": 0.1,
"knockbackDistance": 0.7,
"knockbackStrength": 0.8,
"inventorySize": 54,
"startSlot": 10,
"endSlot": 54,
"showFullServices": true,
"onlineItem": {
"material": "LIME_DYE",
"subId": -1,
"displayName": "§a%name%",
"lore": [
" ",
"§8● §e%state%",
"§8● §7%online_players%§8/§7%max_players%",
"§8● §7%motd%"
]
},
"emptyItem": {
"material": "LIGHT_GRAY_DYE",
"subId": -1,
"displayName": "§7%name%",
"lore": [
" ",
"§8● §e%state%",
"§8● §7%online_players%§8/§7%max_players%",
"§8● §7%motd%"
]
},
"fullItem": {
"material": "REDSTONE",
"subId": -1,
"displayName": "§c%name%",
"lore": [
" ",
"§8● §e%state%",
"§8● §7%online_players%§8/§7%max_players%",
"§8● §7%motd%"
]
},
"inventoryLayout": {
"1": {
"material": "BLACK_STAINED_GLASS_PANE",
"subId": -1,
"displayName": " ",
"lore": []
},
"2": {
"material": "BLACK_STAINED_GLASS_PANE",
"subId": -1,
"displayName": " ",
"lore": []
},
"3": {
"material": "BLACK_STAINED_GLASS_PANE",
"subId": -1,
"displayName": " ",
"lore": []
},
"4": {
"material": "BLACK_STAINED_GLASS_PANE",
"subId": -1,
"displayName": " ",
"lore": []
},
"5": {
"material": "BLACK_STAINED_GLASS_PANE",
"subId": -1,
"displayName": " ",
"lore": []
},
"6": {
"material": "BLACK_STAINED_GLASS_PANE",
"subId": -1,
"displayName": " ",
"lore": []
},
"7": {
"material": "BLACK_STAINED_GLASS_PANE",
"subId": -1,
"displayName": " ",
"lore": []
},
"8": {
"material": "BLACK_STAINED_GLASS_PANE",
"subId": -1,
"displayName": " ",
"lore": []
},
"9": {
"material": "BLACK_STAINED_GLASS_PANE",
"subId": -1,
"displayName": " ",
"lore": []
}
},
"labyModEmotes": {
"emoteIds": [2, 3, 49],
"onJoinEmoteIds": [4, 20],
"onKnockbackEmoteIds": [37],
"minEmoteDelayTicks": 400,
"maxEmoteDelayTicks": 600,
"playEmotesSynchronous": false
},
"npcTabListRemoveTicks": 40
}
],
"messages": {
"command-create-display-name-too-long": "§7The NPC displayName cannot be longer than 16 chars!",
"command-edit-success": "§7Successfully edited the NPC.",
"command-cleanup-success": "§7All NPCs on unloaded worlds have been removed successfully.",
"command-create-texture-fetch-fail": "§7Unable to fetch the skin of the provided Minecraft name! Try again later.",
"command-remove-success": "§7Successfully removed the server selector NPC.",
"command-no-npc-in-range": "§7There is no NPC in the range of 5 blocks!",
"command-edit-invalid-action": "§7The provided action isn't valid!",
"command-create-invalid-material": "§7The provided item isn't a valid material! (Use AIR for no item in hand)",
"command-create-success": "§7Successfully created the server selector NPC."
}
}
}

Sample Configuration 1.8 to 1.12

The default configuration of the NPC Module for the 1.8 looks like this:

{
"config": {
"configurations": [
{
"targetGroup": "Lobby",
"infoLineDistance": 0.1,
"knockbackDistance": 0.7,
"knockbackStrength": 0.8,
"inventorySize": 54,
"startSlot": 10,
"endSlot": 54,
"showFullServices": true,
"onlineItem": {
"material": "INK_SACK",
"subId": 10,
"displayName": "§a%name%",
"lore": [
" ",
"§8● §e%state%",
"§8● §7%online_players%§8/§7%max_players%",
"§8● §7%motd%"
]
},
"emptyItem": {
"material": "INK_SACK",
"subId": 7,
"displayName": "§7%name%",
"lore": [
" ",
"§8● §e%state%",
"§8● §7%online_players%§8/§7%max_players%",
"§8● §7%motd%"
]
},
"fullItem": {
"material": "REDSTONE",
"subId": -1,
"displayName": "§c%name%",
"lore": [
" ",
"§8● §e%state%",
"§8● §7%online_players%§8/§7%max_players%",
"§8● §7%motd%"
]
},
"inventoryLayout": {
"1": {
"material": "STAINED_GLASS_PANE",
"subId": 15,
"displayName": " ",
"lore": []
},
"2": {
"material": "STAINED_GLASS_PANE",
"subId": 15,
"displayName": " ",
"lore": []
},
"3": {
"material": "STAINED_GLASS_PANE",
"subId": 15,
"displayName": " ",
"lore": []
},
"4": {
"material": "STAINED_GLASS_PANE",
"subId": 15,
"displayName": " ",
"lore": []
},
"5": {
"material": "STAINED_GLASS_PANE",
"subId": 15,
"displayName": " ",
"lore": []
},
"6": {
"material": "STAINED_GLASS_PANE",
"subId": 15,
"displayName": " ",
"lore": []
},
"7": {
"material": "STAINED_GLASS_PANE",
"subId": 15,
"displayName": " ",
"lore": []
},
"8": {
"material": "STAINED_GLASS_PANE",
"subId": 15,
"displayName": " ",
"lore": []
},
"9": {
"material": "STAINED_GLASS_PANE",
"subId": 15,
"displayName": " ",
"lore": []
}
},
"labyModEmotes": {
"emoteIds": [2, 3, 49],
"onJoinEmoteIds": [4, 20],
"onKnockbackEmoteIds": [37],
"minEmoteDelayTicks": 400,
"maxEmoteDelayTicks": 600,
"playEmotesSynchronous": false
},
"npcTabListRemoveTicks": 40
}
],
"messages": {
"command-create-display-name-too-long": "§7The NPC displayName cannot be longer than 16 chars!",
"command-edit-success": "§7Successfully edited the NPC.",
"command-cleanup-success": "§7All NPCs on unloaded worlds have been removed successfully.",
"command-create-texture-fetch-fail": "§7Unable to fetch the skin of the provided Minecraft name! Try again later.",
"command-remove-success": "§7Successfully removed the server selector NPC.",
"command-no-npc-in-range": "§7There is no NPC in the range of 5 blocks!",
"command-edit-invalid-action": "§7The provided action isn't valid!",
"command-create-invalid-material": "§7The provided item isn't a valid material! (Use AIR for no item in hand)",
"command-create-success": "§7Successfully created the server selector NPC."
}
}
}